/* @(#)cg3var.h 1.2 89/05/19 SMI */ /* * Copyright 1989 by Sun Microsystems, Inc. */ #ifndef cg3var_DEFINED #define cg3var_DEFINED /* * cg3 -- color memory frame buffer */ /* * On architectures where cg4s have been implemented we need a nice big * mmap offset to avoid the cg4 compatible simulated overlay/enable planes. * On e.g. the 386i might as well start at zero. */ #if defined(mc68000) || defined(sparc) #define CG3_MMAP_OFFSET 0x04000000 /* 8K x 8K */ #else #define CG3_MMAP_OFFSET 0 #endif /* * In the kernel we just use a memory pixrect so we don't * need any of this stuff. */ #ifndef KERNEL #include /* pixrect private data */ struct cg3_data { struct mprp_data mprp; /* memory pixrect simulator */ int fd; /* file descriptor */ }; #define cg3_d(pr) ((struct cg3_data *) (pr)->pr_data) /* pixrect ops vector */ extern struct pixrectops cg3_ops; Pixrect *cg3_make(); int cg3_destroy(); Pixrect *cg3_region(); int cg3_putcolormap(); int cg3_getcolormap(); #endif !KERNEL #endif !cg3var_DEFINED