KHR-GL46.buffer_storage.map_persistent_dispatch
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
KHR-GL46.direct_state_access.renderbuffers_storage_multisample
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-operations-case2-vs
KHR-GL46.explicit_uniform_location.subroutine-index-all-stages
KHR-GL46.explicit_uniform_location.subroutine-index-loc
KHR-GL46.explicit_uniform_location.subroutine-index-mix-implicit
KHR-GL46.explicit_uniform_location.subroutine-index-multiple-uniforms
KHR-GL46.explicit_uniform_location.subroutine-index-non-continuous
KHR-GL46.explicit_uniform_location.subroutine-index-nondecimal
KHR-GL46.explicit_uniform_location.subroutine-loc
KHR-GL46.explicit_uniform_location.subroutine-loc-all-stages
KHR-GL46.explicit_uniform_location.subroutine-loc-arrays
KHR-GL46.explicit_uniform_location.subroutine-loc-arrays-mix
KHR-GL46.explicit_uniform_location.subroutine-loc-nondecimal
KHR-GL46.explicit_uniform_location.uniform-loc
KHR-GL46.explicit_uniform_location.uniform-loc-arrays-of-arrays
KHR-GL46.explicit_uniform_location.uniform-loc-arrays-spaced
KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit2
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit3
KHR-GL46.explicit_uniform_location.uniform-loc-types-mat
KHR-GL46.explicit_uniform_location.uniform-loc-types-mix
KHR-GL46.explicit_uniform_location.uniform-loc-types-samplers
KHR-GL46.framebuffer_blit.multisampled_to_singlesampled_blit_color_config_test
KHR-GL46.gl_spirv.spirv_glsl_to_spirv_builtin_functions_test
KHR-GL46.gl_spirv.spirv_modules_positive_test
KHR-GL46.gpu_shader5_gl.function_overloading
KHR-GL46.gpu_shader_fp64.builtin.abs_double
KHR-GL46.gpu_shader_fp64.builtin.equal_dvec3
KHR-GL46.gpu_shader_fp64.builtin.fma_dvec2
KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec2
KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec3
KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec4
KHR-GL46.gpu_shader_fp64.builtin.ldexp_double
KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec4
KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2
KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2
KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec2
KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec4
KHR-GL46.gpu_shader_fp64.builtin.max_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec4
KHR-GL46.gpu_shader_fp64.builtin.modf_double
KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec4
KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x4
KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x4
KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3
KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3
KHR-GL46.gpu_shader_fp64.builtin.step_dvec2
KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec4
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader
KHR-GL46.layout_location.image_2d_array
KHR-GL46.layout_location.image_cube
KHR-GL46.layout_location.usampler_2d
KHR-GL46.layout_location.usampler_3d
KHR-GL46.multi_bind.dispatch_bind_image_textures
KHR-GL46.packed_pixels.pbo_rectangle.compressed_rg_rgtc2_format_rgb
KHR-GL46.packed_pixels.rectangle.r16_format_bgra
KHR-GL46.packed_pixels.rectangle.r8_format_rgb
KHR-GL46.packed_pixels.rectangle.r8i_format_rg_integer
KHR-GL46.packed_pixels.rectangle.rg16ui_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_rgtc2_format_blue
KHR-GL46.packed_pixels.varied_rectangle.compressed_rgba_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1_format_red
KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_alpha_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.r16_snorm_format_red
KHR-GL46.packed_pixels.varied_rectangle.r16f_format_red
KHR-GL46.packed_pixels.varied_rectangle.r32f_format_blue
KHR-GL46.packed_pixels.varied_rectangle.r32i
KHR-GL46.packed_pixels.varied_rectangle.r8_format_green
KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_red
KHR-GL46.packed_pixels.varied_rectangle.red_format_red
KHR-GL46.packed_pixels.varied_rectangle.rg16_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rg16_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb16_snorm
KHR-GL46.packed_pixels.varied_rectangle.rgb16f_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb32f_format_bgr
KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_blue
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgb5_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba12_format_blue
KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_blue
KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba32ui_format_green_integer
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_green
KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba8i_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.srgb8_alpha8_format_rg
KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries
KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_0
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsAdditionSubstractionTestCase
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsBitwiseTestCase
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsMinMaxTestCase
KHR-GL46.shader_image_load_store.basic-allFormats-load
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms-cs
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_ctr_cols_3_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_ctr_cols_3_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_cols_3_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_4_rows_2
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureAllocation_texture_2d_array_r16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rg8i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba16
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_3d_r16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_array_rgb10_a2
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r8i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rg16i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgb10_a2
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgba32f
KHR-GL46.spirv_extensions.spirv_extensions_queries
KHR-GL46.texture_buffer.texture_buffer_operations_ssbo_writes
KHR-GL46.texture_gather.offset-gather-int-2darray
KHR-GL46.texture_gather.offset-gather-uint-2d
KHR-GL46.texture_gather.offsets-gather-float-2d
KHR-GL46.texture_gather.offsets-gather-int-2drect
KHR-GL46.texture_gather.plain-gather-depth-2darray
KHR-GL46.texture_gather.plain-gather-depth-cube-array
KHR-GL46.texture_gather.plain-gather-float-2d-rg
KHR-GL46.texture_gather.plain-gather-uint-2drect
KHR-GL46.texture_gather.plain-gather-unorm-2darray
KHR-GL46.texture_gather.plain-gather-unorm-cube-array
KHR-GL46.texture_gather.swizzle
KHR-GL46.texture_lod_bias.texture_lod_bias_all
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream

dEQP-GLES2.functional.color_clear.masked_scissored_rgba
dEQP-GLES2.functional.fragment_ops.random.14
dEQP-GLES2.functional.fragment_ops.random.23
dEQP-GLES2.functional.fragment_ops.random.38
dEQP-GLES2.functional.fragment_ops.random.50
dEQP-GLES2.functional.fragment_ops.random.94
dEQP-GLES2.functional.lifetime.attach.deleted_name.shader_program
dEQP-GLES2.functional.shaders.random.swizzle.vertex.43
dEQP-GLES3.functional.draw.random.71
dEQP-GLES3.functional.fbo.color.tex3d.rgba16f
dEQP-GLES3.functional.fbo.multiview.samples_1
dEQP-GLES3.functional.fbo.multiview.samples_2
dEQP-GLES3.functional.fbo.multiview.samples_4
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_ivec3_vertex
dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.10x5
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_linear_mirror_mirror
dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_nearest_linear_repeat_repeat
dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_nearest.greater_depth_component32f
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.srgb8_alpha8_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16f_2d
dEQP-GLES3.functional.occlusion_query.stencil_clear
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.srgb8_alpha8_astc_10x10_khr_rgba_astc_10x10_khr.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x8_rgba.rgba_astc_10x8_khr_srgb8_alpha8_astc_10x8_khr.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x10_rgba.srgb8_alpha8_astc_12x10_khr_rgba_astc_12x10_khr.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x5_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x5_khr.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_5x5_khr.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_rgba_astc_10x5_khr.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_10x6_khr.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_8x5_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_12x10_khr.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_6x6_khr.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_8x6_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x8_khr_rgba32ui.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x12_khr_rgba32f.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x5_khr_rgba32i.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x10_khr_rgba32i.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x12_khr_rgba32i.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_6x5_khr_rgba32f.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32f_r11_eac.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8ui_rg8.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_r32ui.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16i_srgb8_alpha8.texture2d_array_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgb9_e5_srgb8_alpha8.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8_rgba8_snorm.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8_snorm_rgb10_a2ui.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8_snorm_rgba8i.texture2d_array_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8i_rgba8ui.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.srgb8_alpha8_rgba8ui.renderbuffer_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rg32i.cubemap_to_texture2d
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_.*
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_1
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_1
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.usampler2darray
dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_overwrite
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_100_calls_128x128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_128x128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_32x32_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_8x8_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_1k_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_32_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_1k_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_32_invocations
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
dEQP-GLES31.functional.texture.specification.basic_teximage3d.rgba8_cube_array

glx@glx-multithread-texture
glx@glx-visuals-depth
glx@glx-buffer-age vblank_mode=0

shaders@glsl-fs-loop
spec@!opengl 1.0@gl-1.0-read-cache-stress-test
spec@!opengl 1.0@gl-1.0-readpixsanity
spec@!opengl 1.0@rasterpos
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=8
spec@!opengl 1.1@draw-sync
spec@!opengl 1.1@getteximage-formats
spec@!opengl 1.1@gl-1.3-alpha_to_coverage_nop
spec@!opengl 1.1@max-texture-size
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@teximage-colors gl_luminance6_alpha2
spec@!opengl 1.1@texwrap formats offset
spec@!opengl 2.0@tex3d-npot
spec@amd_pinned_memory@map-buffer offset=0
spec@amd_pinned_memory@offset=0
spec@amd_shader_trinary_minmax@execution@built-in-functions@cs-mid3-uvec2-uvec2-uvec2
spec@amd_shader_trinary_minmax@execution@built-in-functions@tcs-mid3-int-int-int
spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
spec@arb_compute_shader@local-id-explosion
spec@arb_compute_shader@zero-dispatch-size
spec@arb_compute_variable_group_size@local-size
spec@arb_copy_image@arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_cube_map_array 32 32 18 11 5 0 5 9 7 14 7 1
spec@arb_depth_buffer_float@texwrap formats
spec@arb_depth_texture@texwrap formats
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
spec@arb_gpu_shader5@texturegather@vs-rgba-3-unorm-2d
spec@arb_instanced_arrays@arb_instanced_arrays-instanced_arrays-vbo
spec@arb_map_buffer_range@copybuffersubdata increment-offset
spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-comp
spec@arb_pixel_buffer_object@texsubimage pbo
spec@arb_point_parameters@arb_point_parameters-point-attenuation
spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling
spec@arb_post_depth_coverage@arb_post_depth_coverage-sample-shading
spec@arb_program_interface_query@arb_program_interface_query-resource-query
spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
spec@arb_sample_shading@builtin-gl-sample-mask 2
spec@arb_sample_shading@builtin-gl-sample-mask 8
spec@arb_sample_shading@ignore-centroid-qualifier 2
spec@arb_sample_shading@interpolate-at-sample-position 2
spec@arb_shader_atomic_counters@array-indexing
spec@arb_shader_atomic_counters@semantics
spec@arb_shader_atomic_counters@unused-result
spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@arb_tessellation_shader@execution@built-in-functions@tcs-sign-vec3
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 42 1 8 3
spec@arb_texture_buffer_object@formats \(fs- 3.1 core\)
spec@arb_texture_compression@texwrap formats
spec@arb_texture_compression_bptc@compressedteximage gl_compressed_srgb_alpha_bptc_unorm
spec@arb_texture_cube_map@cubemap npot
spec@arb_texture_gather@texturegather@vs-rgba-blue-float-2d
spec@arb_texture_gather@texturegather@vs-rgba-red-int-2darray
spec@arb_texture_gather@texturegatheroffset@vs-rgba-blue-unorm-2d
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5
spec@arb_texture_multisample@texelfetch fs sampler2dms 4 281x1-281x130
spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
spec@arb_texture_multisample@texelfetch@2-gs-isampler2dms
spec@arb_texture_multisample@texelfetch@2-gs-sampler2dms
spec@arb_texture_multisample@texelfetch@2-gs-usampler2dms
spec@arb_texture_multisample@texelfetch@4-gs-sampler2dms
spec@arb_texture_multisample@texelfetch@4-gs-usampler2dms
spec@arb_texture_multisample@texelfetch@6-gs-sampler2dmsarray
spec@arb_texture_multisample@texelfetch@6-gs-usampler2dmsarray
spec@arb_texture_multisample@texelfetch@8-gs-isampler2dmsarray
spec@arb_texture_multisample@texelfetch@8-gs-sampler2dms
spec@arb_texture_multisample@texelfetch@8-gs-usampler2dms
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled
spec@arb_timer_query@timestamp-get
spec@ati_texture_compression_3dc@texwrap formats bordercolor
spec@ext_framebuffer_multisample@accuracy 2 srgb depthstencil linear
spec@ext_framebuffer_multisample@formats all_samples
spec@ext_framebuffer_multisample_blit_scaled@blit-scaled samples=6
spec@ext_framebuffer_object@fbo-depth-sample-compare
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
spec@ext_texture_array@fbo-depth-array depth-clear
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array fs-writes-stencil
spec@ext_texture_array@fbo-depth-array stencil-clear
spec@ext_texture_array@fbo-depth-array stencil-layered-clear
spec@ext_texture_array@texsubimage array
spec@ext_texture_lod_bias@lodbias
spec@ext_texture_srgb@texwrap formats
spec@ext_texture_srgb@texwrap formats bordercolor
spec@ext_texture_swizzle@ext_texture_swizzle-swizzle
spec@ext_transform_feedback@max-varyings
spec@glsl-1.10@execution@built-in-functions@fs-op-ge-float-float-using-if
spec@glsl-1.10@execution@built-in-functions@vs-equal-vec2-vec2
spec@glsl-1.10@execution@builtins@glsl-fs-atan-3
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z
spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-rd
spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1dshadow
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
spec@glsl-1.50@execution@built-in-functions@gs-greaterthan-uvec3-uvec3
spec@glsl-1.50@execution@geometry@point-size-out
spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler2d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler3d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler2d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler2darray-swizzle
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler3d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1darray
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler2d
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler2darray-swizzle
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler3d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler2d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler3d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler2d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler3d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler3d
spec@glsl-1.50@gs-max-output
spec@glsl-4.00@execution@built-in-functions@gs-op-sub-dmat3-double
spec@glsl-4.30@execution@built-in-functions@cs-op-bitor-neg-abs-int-ivec4
spec@glsl-es-3.00@execution@built-in-functions@vs-packhalf2x16
spec@ovr_multiview@triangle_compare_max_basemax_layersmax
spec@arb_texture_compression_bptc@fbo-generatemipmap-formats float
spec@ext_framebuffer_object@getteximage-formats init-by-rendering
spec@ext_texture_array@fbo-depth-array fs-writes-depth
spec@ext_texture_array@fbo-depth-array stencil-draw

# Marked as flake because it passes with ESO but crashes with pipelines.
spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50

# ERROR - dEQP error: malloc(): unaligned tcache chunk detected
KHR-GL46.explicit_uniform_location.subroutine-index-loc
KHR-GL46.explicit_uniform_location.subroutine-index-multiple-uniforms
KHR-GL46.explicit_uniform_location.subroutine-loc-all-stages
KHR-GL46.explicit_uniform_location.subroutine-loc-arrays
KHR-GL46.explicit_uniform_location.subroutine-loc-arrays-mix
KHR-GL46.explicit_uniform_location.subroutine-loc-nondecimal
KHR-GL46.explicit_uniform_location.uniform-loc
KHR-GL46.explicit_uniform_location.uniform-loc-arrays-of-arrays
KHR-GL46.explicit_uniform_location.uniform-loc-arrays-spaced
KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit2
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit3
KHR-GL46.explicit_uniform_location.uniform-loc-types-mat
KHR-GL46.explicit_uniform_location.uniform-loc-types-mix
KHR-GL46.explicit_uniform_location.uniform-loc-types-samplers
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader
KHR-GL46.layout_location.usampler_2d
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsMinMaxTestCase
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_1
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_100_calls_128x128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_128x128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_32x32_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_8x8_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_1k_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_128_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_1k_invocations
dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_overwrite

# glcts: ../src/vulkan/runtime/vk_pipeline_cache.c:666: vk_pipeline_cache_destroy: Assertion `cache->object_cache->entries == 0' failed.
KHR-GL46.gpu_shader5_gl.function_overloading
KHR-GL46.gpu_shader_fp64.builtin.ldexp_double
KHR-GL46.packed_pixels.rectangle.r8_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_rgb
KHR-GL46.sparse_texture_tests.SparseTextureAllocation_texture_2d_array_r16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgba32f
KHR-GL46.texture_lod_bias.texture_lod_bias_all
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32f_r11_eac.texture3d_to_cubemap
shaders@glsl-fs-loop
spec@arb_gpu_shader5@texturegather@vs-rgba-3-unorm-2d



# mesh shaders somehow?
glx@glx-visuals-stencil
glx@glx-visuals-stencil -pixmap
