Classical GRIP is fundamentally combinatorial: it sees the graph topology and uses graph-distance neighborhoods, but it does not treat edge lengths as a first-class geometric signal throughout the multiscale hierarchy.
That is exactly why grip now includes a weighted sister
API:
weighted.grip()globalrep.weighted.grip()trace.weighted.grip()build.weighted.misf()Use these when edge lengths represent geometry you care about rather than just optional metadata.
The package decision rule is:
grip() for ordinary unweighted or topology-first
graphs,weighted.grip() when edge lengths carry geometry
you want to preserve,plot.layout.triptych <- function(coords.list,
edges,
titles,
projection = NULL,
vertex.cols = rep("black", length(coords.list)),
edge.col = "gray82") {
op <- par(
mfrow = c(1, length(coords.list)),
mar = c(1.2, 1.2, 3, 1.2),
bg = "white"
)
on.exit(par(op), add = TRUE)
for (i in seq_along(coords.list)) {
plot.layout(
coords.list[[i]], edges,
projection = projection,
main = titles[[i]],
vertex.col = vertex.cols[[i]],
edge.col = edge.col
)
}
}The helper below creates a plain mesh topology whose edge lengths are induced by a curved 3D surface. The topology stays simple, but the intended metric is no longer the flat grid metric.
surface.mesh <- mesh.surface.graph(
5, 5,
surface = "saddle",
amplitude = 0.9
)
coords.unweighted <- grip(
surface.mesh$edges,
n = surface.mesh$n,
dim = 3,
preset = "mesh",
seed = 1
)
coords.weighted <- weighted.grip(
surface.mesh$edges,
n = surface.mesh$n,
edge_weights = surface.mesh$edge_weights,
dim = 3,
preset = "mesh",
seed = 1
)
gkk.prepared <- prepare.geodesic.kk(
surface.mesh$edges,
n = surface.mesh$n,
edge_weights = surface.mesh$edge_weights
)
surface.summary <- do.call(
rbind,
list(
cbind(
method = "Combinatorial GRIP",
score.geodesic.kk(
coords.unweighted,
prepared = gkk.prepared
)[, c(
"gkk.weighted.rmse",
"gkk.mean.abs.path.error",
"gkk.mean.rel.path.error"
)]
),
cbind(
method = "Weighted GRIP",
score.geodesic.kk(
coords.weighted,
prepared = gkk.prepared
)[, c(
"gkk.weighted.rmse",
"gkk.mean.abs.path.error",
"gkk.mean.rel.path.error"
)]
)
)
)
knitr::kable(surface.summary, digits = 3)| method | gkk.weighted.rmse | gkk.mean.abs.path.error | gkk.mean.rel.path.error |
|---|---|---|---|
| Combinatorial GRIP | 7.943 | 7.392 | 0.109 |
| Weighted GRIP | 4.057 | 3.911 | 0.058 |
plot.layout.triptych(
list(
surface.mesh$coords_surface,
coords.unweighted,
coords.weighted
),
edges = surface.mesh$edges,
titles = c("Target geometry", "Combinatorial GRIP", "Weighted GRIP"),
projection = "ortho",
vertex.cols = c("#666666", "black", "#1F3B73")
)The important pattern is not that one method always wins on every graph. It is that weighted GRIP is solving a different problem: it tries to respect the graph’s edge-length geometry, not only its combinatorial adjacency structure.
For many weighted geometric families, 3D is the more informative target space. The graph metric can be difficult or impossible to represent faithfully in 2D without substantial distortion.
coords.weighted.2d <- weighted.grip(
surface.mesh$edges,
n = surface.mesh$n,
edge_weights = surface.mesh$edge_weights,
dim = 2,
preset = "mesh",
seed = 2
)
coords.weighted.3d <- weighted.grip(
surface.mesh$edges,
n = surface.mesh$n,
edge_weights = surface.mesh$edge_weights,
dim = 3,
preset = "mesh",
seed = 2
)
dim.summary <- do.call(
rbind,
list(
cbind(
dim = "2D",
score.geodesic.kk(
coords.weighted.2d,
prepared = gkk.prepared
)[, c(
"gkk.weighted.rmse",
"gkk.mean.abs.path.error",
"gkk.mean.rel.path.error"
)]
),
cbind(
dim = "3D",
score.geodesic.kk(
coords.weighted.3d,
prepared = gkk.prepared
)[, c(
"gkk.weighted.rmse",
"gkk.mean.abs.path.error",
"gkk.mean.rel.path.error"
)]
)
)
)
knitr::kable(dim.summary, digits = 3)| dim | gkk.weighted.rmse | gkk.mean.abs.path.error | gkk.mean.rel.path.error |
|---|---|---|---|
| 2D | 4.058 | 3.911 | 0.058 |
| 3D | 4.055 | 3.910 | 0.058 |
op <- par(mfrow = c(1, 2), mar = c(1.2, 1.2, 3, 1.2), bg = "white")
on.exit(par(op), add = TRUE)
plot.layout(
coords.weighted.2d,
surface.mesh$edges,
main = "Weighted GRIP in 2D",
vertex.col = "black",
edge.col = "gray82"
)
plot.layout(
coords.weighted.3d,
surface.mesh$edges,
projection = "ortho",
main = "Weighted GRIP in 3D",
vertex.col = "#1F3B73",
edge.col = "gray82"
)This is why the weighted benchmark work in grip treats
3D as the primary track and 2D as an informative limitation track.
The weighted API keeps explicit presets tuned for the major weighted-family classes currently shipped with the package.
| Family class | Good weighted preset | Typical use |
|---|---|---|
| Lifted mesh surfaces | preset = "mesh" |
Rectangular weighted surfaces |
| Cylindrical grids | preset = "cylinder" |
Open wrapped surfaces |
| Toroidal grids | preset = "torus" |
Closed wrapped surfaces |
| Near-spherical surfaces | preset = "sphere" |
Closed surface families |
| Irregular manifolds and porous families | preset = "irregular" |
Non-lattice weighted manifolds |
| Intrinsic weighted trees | preset = "tree" |
Edge-length-driven tree geometry |
| Recursive carpet-like lattices | preset = "carpet" |
Recursive hole-rich weighted grids |
These presets are starting points, not declarations that the graph belongs to a single correct family.
Weighted families do not need to come from ambient surfaces. They can also be intrinsically weighted. The example below keeps the topology of a binary tree but assigns edge lengths by depth and branch position.
tree.graph <- kary.tree.weighted.graph(
k = 2,
depth = 4,
depth_rule = "geometric",
depth_decay = 0.82,
branch_rule = "linear",
branch_spread = 0.25
)
tree.coords <- weighted.grip(
tree.graph$edges,
n = tree.graph$n,
edge_weights = tree.graph$edge_weights,
dim = 2,
preset = "tree",
seed = 3
)
knitr::kable(
head(tree.graph$edge_table[, c(
"parent",
"child",
"child_depth",
"branch_index",
"edge_weight"
)]),
digits = 3
)| parent | child | child_depth | branch_index | edge_weight |
|---|---|---|---|---|
| 1 | 2 | 1 | 1 | 1.411 |
| 1 | 3 | 1 | 2 | 1.814 |
| 2 | 4 | 2 | 1 | 1.157 |
| 2 | 5 | 2 | 2 | 1.487 |
| 3 | 6 | 2 | 1 | 1.157 |
| 3 | 7 | 2 | 2 | 1.487 |
plot.layout(
tree.coords,
tree.graph$edges,
main = "Intrinsic weighted tree",
vertex.col = "#1F3B73",
edge.col = "gray80",
pch = 16,
cex = 0.55
)This kind of example is useful because the geometry lives in the edge lengths themselves rather than in a chosen 3D embedding.
The weighted API also supports:
trace.weighted.grip() for traced weighted solves,prepare.geodesic.kk() /
score.geodesic.kk() for full GKK evaluation,prepare.landmark.geodesic.kk() /
score.landmark.geodesic.kk() for sparse LGKK
evaluation,lgkk_polish_rounds for post-layout landmark geodesic KK
refinement,lgkk_multiscale_rounds and the stage-specific LGKK
controls for in-core multiscale refinement.These GKK/LGKK tools are public, but they are not the default entry
path. For most weighted problems, start with
weighted.grip() and use the geodesic tools only when you
need a stronger metric comparison or an experimental polish step.
Here is the smallest traced weighted example pattern:
surface.trace <- trace.weighted.grip(
surface.mesh$edges,
n = surface.mesh$n,
edge_weights = surface.mesh$edge_weights,
dim = 3,
preset = "mesh",
trace = "level",
diagnostics = "light",
seed = 1
)
head(surface.trace$meta)
head(surface.trace$diagnostics)For small or medium weighted graphs where geodesic fidelity matters strongly, it is often worth comparing:
Getting Started with grip shows how the weighted API
fits into the broader package.Choosing Layouts for Real Data focuses on candidate
search and scoring.Tracing and Diagnosing Layouts covers the trace APIs in
more detail.Synthetic Graph Families and Geometries explains the
benchmark-family library that supports these weighted workflows.