boids4R 0.3.1
- Updated
DESCRIPTION for CRAN resubmission by removing
the redundant trailing “for R” from the title and adding the formal
Reynolds (1987) doi:10.1145/37402.37406 method reference.
- Added the missing
\value{} documentation for
as_ggwebgl_spec() and described the
ggwebgl_spec output structure.
- Added alt text to the README logo image for pkgdown accessibility
checks.
boids4R 0.3.0
- Added a 3D-focused flock, herd, swarm, and school vignette with 2D
overhead variants where they clarify the same collective-motion
pattern.
- Added a swarm-art vignette showing how recorded frames can be turned
into trail drawings, time-layered particle prints, negative-space
obstacle compositions, and depth-coloured 3D projections.
- Added compact, deterministic examples to exported function
documentation so CRAN checks exercise the user-facing API.
- Declared
ggWebGL (>= 0.4.0) as the optional WebGL
backend now that it is on CRAN, and guarded examples/tests against older
adapter APIs.
boids4R 0.2.0
- Added a scenario-gallery vignette covering built-in 2D and 3D swarm
scenarios, renderer-neutral frame summaries, species-level diagnostics,
base graphics snapshots, and optional
ggWebGL handoff.
- Added a custom simulation workflow vignette showing explicit state,
world, obstacle, predator, attractor, metric, parameter-sweep, and
mixed-species 3D workflows.
- Updated the obstacle-corridor scenario so initial boid positions are
sampled outside obstacle discs.
- Tuned custom workflow examples so the solid obstacle diagnostics
show positive final obstacle clearance while preserving soft steering
semantics.
- Declared
htmlwidgets as a suggested package for manual
WebGL export examples.
boids4R 0.1.0
- Initial commit of the package.