Package: GPGame
Type: Package
Title: Solving Complex Game Problems using Gaussian Processes
Version: 1.2.1
Date: 2025-11-13
Authors@R: 
    c(person("Victor", "Picheny", role = "aut",
           comment = c(ORCID = "0000-0002-4948-5542")),
      person("Mickael", "Binois", role = c("aut", "cre"), email = "mickael.binois@inria.fr",
      comment = c(ORCID = "0000-0002-7225-1680"))
      )
Description: Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.
License: GPL-3
Imports: Rcpp (>= 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign,
        MASS, mnormt, mvtnorm, methods, matrixStats
Suggests: DiceOptim, testthat
LinkingTo: Rcpp
URL: https://github.com/vpicheny/GPGame
BugReports: https://github.com/vpicheny/GPGame/issues
RoxygenNote: 7.3.3
Encoding: UTF-8
NeedsCompilation: yes
Packaged: 2025-11-14 07:31:12 UTC; mbinois
Author: Victor Picheny [aut] (ORCID: <https://orcid.org/0000-0002-4948-5542>),
  Mickael Binois [aut, cre] (ORCID:
    <https://orcid.org/0000-0002-7225-1680>)
Maintainer: Mickael Binois <mickael.binois@inria.fr>
Repository: CRAN
Date/Publication: 2025-11-14 12:40:16 UTC
Built: R 4.5.2; x86_64-w64-mingw32; 2025-11-15 12:38:35 UTC; windows
Archs: x64
